A Pokemon, elementary types are related to each other through the types table, which determines the strengths and weaknesses of a species. Aside from being related to the species itself through a primary type and an optional secondary type, these attributes expand to moves as well, imbuing the franchise’s gameplay with strategy and ingenuity.
The basis of the type table and its changes
We are sure that most of you know very well the essential points of the type table, but it never hurts to remember the basics. The effectiveness of types is determined by the movement of the attacking Pokémon and the type of the defending Pokémon., and the attack may be neutral, effective, ineffective or useless. We remind you of the incredibly useful chart provided by Wikidex:
Of course, in the opinion of many players, this type table is not perfect and could use changes to be more balanced. Also, as new elemental types have been introduced to the franchise, this table has been subject to change to accommodate them.
In between these types introduced later we found the Sinister y steel in the second generation, come to balance the balance between the existing types, as well as the dominance of the psychic. On the other hand, in the sixth generation we have the most recent type combinewhich landed to take away from the dragon-type and its power in the competitive scene.
As for other minor but interesting changes, too there are compatibilities between types that were updated in the same generations that types were introduced. Among them, we find:
- In the jump from first to second generation:
- The bug-type used to be effective against poison-typebut was changed to be ineffective.
- The poison type went from being cash against animal to be completely neutral.
- To take advantage of the psychic type, would go from being immune against the ghost to taking double damage.
- The ice would go from being neutral against fire type ineffective.
- In the jump from fifth to sixth generation:
- The ghost and sinister type would become neutrals against steel instead of ineffective.
Curiosities and facts about the types
The compatibilities between types share many curiosities to discover. Certain combinations present surprising numerical data, among which we find:
- Formerly, before the introduction of the fairy, there were combinations of types that gave zero weaknesses to a species, such as Sableye or Spiritomb. To this day, this can still be achieved through Pokémon like Eelektross, which thanks to its ability to levitate is immune to the ground type, the only weakness of the electric.
- Apparently, the highest number of resistances possible from a combination of types would be about 12, in the case of Electric/Steel and Steel/Ghost Pokémon. Steel, without a doubt, is a type designed to be hard to peel.
- On the other hand, the highest number of possible weaknesses is about 7, and it is a “milestone” shared by various combinations, such as grass/psychic, grass/dark, rock/fighting, rock/dark, grass/ice, and rock. /psychic. Thanks to these data, we can also notice the fragility of the plant and rock types, two of the types with the highest number of weaknesses.
Additionally, it is curious to note that there is no cross-type immunity in spin-off games such as Pokémon GO, Pokémon Masters EX, or Pokémon Shuffle. Instead, they become ineffective attacks in GO and Shuffle, while the type resistances themselves are completely discarded in Masters EX.
On the other hand, if you have ever wondered which type combinations have not yet been introduced in the franchises, you can take a look in this post.